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Yakshi : A Kerala Murder Mystery Party Game

Original price was: ₹1,999.00.Current price is: ₹999.00.

A 16-player murder mystery party game set at a 200-year-old Kerala tharavad. Appoppan is dead under the jackfruit tree. The villagers whisper one word: Yakshi. Sixteen guests. A sacred grove. An ancestral fortune. One brass tumbler. Your guests have three rounds, 13 clue cards, and a house full of liars to find the killer. Fully written characters, evidence-led solution, instant PDF download. Print and play.

Description

YAKSHI — THE LAST GUEST OF KOCHI is a fully-written Indian murder mystery party game set at the most dangerous family gathering Kochi has ever seen — a 200-year-old Nair ancestral mansion, a sacred grove that nobody dares disturb, and a patriarch who summoned sixteen people to settle old scores. He didn’t survive the evening.

Your guests don’t just attend the gathering. They ARE the gathering.

THE PREMISE

Appoppan was found dead under the jackfruit tree. His brass tumbler lies beside him. The villagers whisper one word: Yakshi. One night. One tharavad. One murderer — hiding behind a smile and a lifetime of familiarity.

Note: Yakshis are mythical, supernatural female beings from Indian folklore and mythology, often depicted in Kerala as beautiful, seductive vampires or bloodthirsty ghosts who prey on men. Originally, they were worshipped as nature spirits, fertility deities, or tree nymphs associated with rivers and hills.

HOW IT PLAYS

The game unfolds across three rounds of 25–30 minutes each, set inside a tharavad your guests are already dressed for. They mingle, gossip, interrogate, form alliances, and lie — exactly as relatives at a real Kerala family gathering do — except someone is dead and the inspector is an hour away.

Round 1 — First Impressions & Gossip: Guests mingle in character. Introductions, probing, first alliances form. Then the murder is announced. The first evidence drops. The room changes.

Round 2 — Suspicion & Investigation: Alibis questioned. Side deals struck. Secrets start spilling. Then the mid-round bombshell lands that reshapes every conversation in the room. Nobody is who they said they were.

Round 3 — Final Accusations: The most explosive evidence drops. Things people thought they knew get turned upside down. Formal accusations fly. Evidence chains converge. Someone is about to get caught.

The Big Reveal: Votes collected. The host reads the dramatic solution aloud. The killer is named. The evidence chain is laid out. Arguments about who “should have known” continue for weeks.

THE CAST — 16 FULLY-WRITTEN CHARACTERS

Every character gets a 2-page dossier with a full backstory, secrets they can share freely, one core secret they must protect at all costs, a personal mission, conversation starters, an alibi, and an opening line. No two characters play the same way.

  • Madhavan Nair — Heir Apparent with Heavy Debts. The eldest son. Runs the spice business. Runs tonight’s show. Was the last family member to argue with Appoppan — and he’d rather nobody knew what it was about.
  • Devaki Amma — She Holds Every Thread. The matriarch. Forty years of marriage, forty years of watching. Smiles at everyone. Forgives nothing. Knows something about this family’s money that she’s been sitting on quietly.
  • Anand Nair — Back After Fifteen Years of Silence. The prodigal son. Exiled for marrying the wrong woman. Invited back by Appoppan two weeks ago. His return has made certain people very nervous.
  • Meenakshi Nair — Beautiful, Mysterious, and Deeply Misunderstood. Anand’s wife. The family whispers “Yakshi” when they see her in white. She has a past connection to this house that nobody expects — and she noticed something in the garden that she’s keeping to herself.
  • Dr. Priya Nair — The One Who Left to Find Herself. Appoppan’s daughter. Cardiologist in Bangalore. Came because Appoppan said it was important. She’s noticed something about the death scene that others haven’t — and it changes everything.
  • Suresh Pillai — The Developer with Big Plans and Bigger Secrets. Son-in-law. Walks through the old tharavad like he’s already measuring it for demolition. Has business interests in this property that not everyone knows about. And a gap in his alibi he’d prefer nobody noticed.
  • Kavitha Nair — Ambition in a Silk Saree. Madhavan’s wife. Former bank manager. Understands money better than anyone in this family. Recently found something in the accounts that doesn’t add up — and she’s deciding when to use it.
  • Karthik Nair — Tech Bro with a Secret Problem. Madhavan’s son. His startup failed. He’s in more trouble than his family realises. And he overheard someone making a very suspicious phone call tonight.
  • Anjali Menon — Environmental Warrior with a Family Grudge. Appoppan’s niece. Fighting the sale of the sacred grove in court. Has information about a family member’s business dealings that could interest the police.
  • Thomas Cherian — The Most Trusted Man in the Room. The family lawyer for three decades. Managed their properties, drafted their wills, settled their disputes. Everyone trusts him completely. And tonight, he seems just a little more nervous than a family friend should be.
  • Lakshmi Das — The Woman Who Knows Where All the Bodies Are Buried. Appoppan’s secretary for eight years. Managed his calendar, correspondence, and personal affairs. The family thinks she’s “just a secretary.” They’re wrong.
  • Venu Warrier — The Man Between the Gods and the Dead. Temple tantri. Spiritual advisor to the family for twenty years. Appoppan gave him something days ago with a specific instruction. He also heard something tonight that narrows the suspect list dramatically.
  • Rajan Thampi — Old Friend, Older Rival, Oldest Grudge. The neighbour. Thirty years of boundary disputes. Was in the garden tonight. Saw something near the verandah that didn’t register at the time — but now it might be the most important detail in this entire investigation.
  • Nandini Thampi — The Other Woman in White. Rajan’s daughter. Classical dancer. Moves through the tharavad like she belongs to another era. Has a connection to this house that goes deeper than anyone suspects. Was seen near the jackfruit tree tonight — and she has something Appoppan gave her that she hasn’t opened yet.
  • Gopalan Kurup — Thirty Years of Silence, One Night of Truth. The cook. Invisible to everyone. The family forgets he’s there — and that’s his superpower. He saw things tonight that nobody else did. Several things. Important things.
  • Arun Menon — The Uninvited Guest with a Recorder in His Pocket. Nobody quite knows who he is. Claims to be “a friend of the family.” He’s not. He’s here for a reason — and that reason just got a lot more complicated.

Scalable from 12 to 18 players. Host assignment tips included for matching characters to personality types.

WHAT’S INCLUDED — INSTANT PDF DOWNLOAD

  • Complete Host Guide & Party Timeline — Step-by-step scripts for every moment of the evening: the welcome, the murder announcement, each round transition, the voting, and the full reveal. Engagement tips for keeping quiet players involved and loud players from dominating. Kerala-themed decoration, atmosphere, music, and dress code suggestions. Everything to run a flawless 2–3 hour event, even if you’ve never hosted before.
  • 16 Detailed Character Dossiers (2 pages each) — Full backstory, shareable secrets, one protected core secret, a personal mission, suggested conversation starters, an alibi, and an opening line. Plus a common backstory page for all players so everyone starts on the same page.
  • 13 Evidence Clue Cards — Released Across 3 Rounds — Forensic reports. Witness statements. Phone records. Fingerprint analysis. Financial documents. Physical evidence found at the scene. A sealed letter in the victim’s own handwriting. Each card is designed to shift suspicion — sometimes toward the right person, often not.
  • Red Herring Documents — Physical props to scatter around the venue before the party. Each one looks incredibly suspicious and is completely misleading. Your guests will waste glorious amounts of time arguing about them. Print and place around the venue.
  • Voting Ballot & Official Accusation Chit — Each guest submits a formal written accusation with their reasoning and the clue that convinced them most.
  • Quick Reference Cards for Every Player — Print as name tags. Each card shows the character name, role, and their core mission for the evening. Guests wear them all night.
  • Full Murder Solution & Reveal Script — For host eyes only. The complete truth: how the murder happened, the full evidence chain, why every red herring works, and a dramatic script to read aloud at the finale. The solution is evidence-led and provable from the clues — not a random guess.

WHY THIS ONE

Deeply, specifically Kerala. Written for people who know what a tharavad is, what a nilavilakku looks like at dusk, what it feels like when the family gathers and everyone’s smiling and nobody means it, and why a Yakshi story still makes the hair on your neck stand up. The family dynamics, the property feuds, the food, the folklore — all specific, all real. This isn’t a Western murder mystery with Indian names. This is a Kerala story, built from the ground up.

The Yakshi layer. The supernatural element isn’t decoration — it’s a gameplay engine. Two women in white. A sacred grove with a centuries-old legend. Villagers who swear they saw a spirit. Your guests will spend half the evening debating whether the Yakshi is real — and that debate is exactly the cover the killer needs.

Evidence-led solution. The killer isn’t chosen by coin flip. The evidence chain is watertight — forensic reports, financial documents, witness testimony, and a letter from the victim himself all converge on one person. Your guests will feel the satisfaction of actually solving it through logic, not guessing.

Structured for non-gamers. The host guide tells you exactly what to say and when. Every awkward moment has a script. Every quiet patch has a prompt. If you’ve never run a murder mystery in your life, this pack gets you there. If you’ve run dozens, you’ll appreciate how tightly the evidence is designed.

Scales beautifully. Core game is written for 16 players. Drop characters for groups of 12–14. Add observer roles for groups up to 18. Host assignment guide matches characters to player personalities for maximum fun.

Works anywhere. Designed for living rooms, garden lawns, rooftop terraces, restaurants, and heritage venues. The game runs during dinner — guests eat, drink, and solve a murder simultaneously. No special setup. No crafting. No props to buy. Print, hand out, and go. Kerala-themed food and decor suggestions included.

FORMAT & DETAILS

DetailInfo
File formatPDF (A4, print-ready)
Players12–18 (best at 14–16)
Play time1–3 hours
Setup time20–30 minutes
DifficultyEasy to medium — accessible for first-timers
SettingKochi, Kerala, 2025. Vanjali Tharavad — Nair Family Gathering.
DownloadInstant. Print same day. B&W or colour, both work.

 

The gathering at Vanjali House was meant to settle an old dispute. It settled something else entirely. The Yakshi watches from the grove. Find the truth before the inspector arrives.

Additional information

Group Size

11-20 Players

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